Roadside Construction Safety Training in Unity VR

As an Undergraduate Research Assistant at the University of South Florida's Rehabilitation, Robotics and Prosthetics Lab (May–December 2022), I built a VR platform that trains roadside construction workers on job-site safety — hazard identification, interactive scenarios, and safety-response workflows — without the risks of a live work zone. I presented the prototype to Florida Department of Transportation stakeholders.

What I built

I learned Unity from scratch on this project while keeping to research deadlines: VR interaction systems, performance optimization for standalone mobile VR hardware, and user interfaces that work in 3D space.

Outcome

The prototype demonstrated that immersive VR training is viable for high-risk roadside work, and it was presented to FDOT stakeholders. It became the foundation for continued VR training development at the lab — the documentation and tutorials I left behind let the team iterate on the platform after I moved on.

Stack: Unity, C#, Meta Quest 2, Adobe Mixamo.